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Gunstoppable Patch Notes

Demo through Patch 29 — live combat, bosses, and input hotfixes

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Patch Notes

Gunstoppable’s public demo received rapid iteration from CAGE Studios ahead of the August 5, 2026 Steam launch. Salaar and the team posted detailed Steam community updates—especially Patch 24 and Patch 25 around Steam Next Fest—addressing movement feel, parry satisfaction, Reaper Mode input, weapon tuning, and UX clarity. This page is a wiki changelog tracker: we summarize player-facing changes, link to affected guides, and leave room for post-launch entries.

Sources: Steam community news on the Gunstoppable app hub, cross-checked with demo patch notes. Live Patch 28 (life steal, Act 3/finale damage) and Patch 29 (Vex/Vox, Dusk, Fluffy Prime, Black Hole, Kane heal) are summarized below with date and platform tags.

How to read this tracker

ColumnMeaning
PatchCommunity patch label or live version when known
DateApproximate publish window
ScopeDemo, full game, or platform-specific
ImpactWhat players feel in combat
Wiki actionPages to re-read after the change

Status tags: Confirmed (direct from CAGE post), Reported (player threads without duplicate official text).

Pre-launch demo timeline (confirmed)

Patch 25 — Steam Next Fest (Confirmed)

Published ahead of the announced August 5, 2026 full launch. Major demo rework and milestone messaging.

CategoryChangePlayer impact
ContentBrand-new demo level (underwater prison entry)Fresh routing; leaderboard reset
CompetitionGlobal leaderboard resetScores from old demo slice invalidated
MovementJuicier jump and landing animationsBetter speed feedback; pairs with speedometer HUD
PhysicsImproved ragdoll launches; grapple to robo-corpsesCorpse grapple chains more reliable
UXFaster load times, speedometer, smoother speed linesEasier to diagnose speed drops mid-fight
UXImproved post-run screen, clearer upgrade descriptionsLess confusion at reward screens
UXCleaner HUDLess clutter during bullet hell
AudioSeparate dialogue volume sliderStory audible without lowering master SFX
MarketingFull launch date confirmed Aug 5 with wishlist discountSee Launch Notes

Wiki pages to refresh after Patch 25 habits: Movement and Momentum, Momentum Checklist, Getting Started, Leaderboards, Accessibility.

Post–Next Fest feedback — wall speed storage (Confirmed)

Steam Next Fest playtests surfaced a friction point: wall collisions zeroed momentum too harshly in early builds, punishing wall-run routes that define Gunstoppable’s skill ceiling. CAGE responded with feedback-driven tuning so speed stores after wall hits instead of hard-stopping chains.

Before feedbackAfter feedbackPlayer impact
Wall impact killed multiplierSpeed partially retainedWall-run corners less punishing
Route strats avoided geometryGeometry becomes chain nodesFaster Cyberpunk City lines
Speedometer dropped sharply on mis-anglesGentler tier decayEasier diagnosis via Patch 25 HUD

This change is documented on Movement and Momentum and matters for Leaderboards runners importing pre-festival demo footage.

Patch 24 — Parry Impact Frames (Confirmed)

Community feedback patch showcased after XP Game Summit playtests.

CategoryChangePlayer impact
CombatParry impact frames reworkedParries feel tighter; old timing may whiff
CombatMelee weapon animation passKnife/katana follow-through reads clearer
MovementGrapple and slide less floatySnappier chains; less hang time
LevelSpace tower layout rework; spider bot variantDifferent pacing in demo tower slice
UXSimplified upgrade choice menuFaster decisions at Kane shops
WeaponsBanana gun buffedHigher cleave value; revisit Tier List
WeaponsKatana and knife tunedMelee hybrid pairs stronger
Reaper ModeSlow time changed from automatic to button press (Q KB / B controller)Skill expression up; must bind muscle memory
UXEnemy markers when 1–2 foes remainCleanup phase clarity

Critical control note: If you learned the demo before Patch 24, Reaper Mode no longer fires on its own. Read Controls and practice on the Momentum Checklist offense rows. Achievement hunters should note combat trophies on Achievements assume manual Reaper timing.

Patch 22 — Black Hole Gun (Confirmed)

Earlier demo milestone introducing the Black Hole Gun weapon family: absorb incoming damage, grow the singularity, detonate echoing stored damage. Marketing tied the weapon to Fluffy the Giant Robot Crab encounters. Hex attachments from this era include community-cited names like Supply Hook, Proximity Burst, Satellite Scope, Stat Repeater, and Mimic Mod—loadouts still vary by run. Full weapon guide: Black Hole Gun.

Launch era (August 2026 — confirmed)

Patch 26 — Final Demo Update (Confirmed, Jul 29, 2026)

Last public demo update before full release—the final demo milestone CAGE posted ahead of 1.0. Demo builds removed from Steam when the game launched August 5, 2026.

CategoryChangePlayer impact
DistributionDemo taken down at launchPractice on purchased 1.0 only; no separate demo app after Aug 5
CombatSpeed multiplies damage, attack speed, and reload speedHigh speedometer tiers boost DPS and cadence — Movement and Momentum
CombatSpeedometer depletion easier to readFaster feedback when chains break mid-fight
ControlsController aim reworkRecalibrate sensitivity — Controller Controls
EnemiesImproved enemy behaviorsElites and adds punish idle play more consistently
PerformanceGeneral demo polishSmoother spikes before 1.0
LocalizationExpanded language coverage prepFull game ships 10 interface languages at launch — Launch Notes

Steam Deck support (Confirmed, Aug 4, 2026)

CAGE announced full Steam Deck support one day before PC launch. The title is playable on Deck hardware but not yet Steam Deck Verified at launch—expect manual graphics tuning. Details: Steam Deck Guide.

Launch day — 1.0 AVAILABLE NOW (Confirmed, Aug 5, 2026)

Steam store switched to AVAILABLE NOW messaging with the full campaign, achievement set, and expanded settings menu.

CategoryChangePlayer impact
ContentFour-act fully voiced campaign liveComplete story beyond demo slice — Campaign Walkthrough
Content21 Steam achievementsAchievements — confirmed names include Over Achiever, Robot Demon, Challenge Accepted
AudioImproved SFX passCombat feedback punchier
SettingsCustom resolution, window modes, VSync, screen shake togglesAccessibility, System Requirements
Localization10 interface languages (English full audio)Launch Notes language table
DistributionDemo removed from SteamNew players buy app 3724710 only
PricingIntro $9.99 (-20% from $12.49) through Aug 19Launch Notes
MarketingAVAILABLE NOW on SteamWishlist converts to full purchase

Launch hotfix — Performance Optimizations (Confirmed, Aug 5, 2026)

Same-day follow-up build titled Performance Optimizations on Steam—major gains especially on low graphics / potato presets:

CategoryChangePlayer impact
PerformanceMajor optimizations, especially low graphicsSmoother city/water spikes on min-spec and Steam Deck
GraphicsFixed bright white starting levels on low graphicsFirst rooms no longer blow out contrast
SettingsVSync not saving between levels fixedToggles persist across sessions and act transitions
Bugfix0-health door stuck soft-lockRun-ending door states cleared — see FAQ

Day-2 hotfix — Bugfixes and Faster Grapple (Confirmed, ~Aug 6–7, 2026)

Second live hotfix, later restated inside the Patch 28 post:

CategoryChangePlayer impact
MovementIncreased grapple speedFaster transfers; re-learn overshoot on old lines — Movement
HUDCrosshair dot position fixed; crosshair always visibleAim diagnosis — Settings
InputRMB remap fixed; multiple actions on one buttonRebind freely — Keyboard
ShopCurrency UI updates after buying an augmentKane receipts match wallet
Combat FXFloating VFX after parrying your own weaponsCleaner parry reads
StoryOne line said Fenix instead of FluffyVoice/subtitle consistency
ArtReduced Act 2 texture stretchingCleaner city/space reads

Patch 28 — Community Feedback (Confirmed, ~Aug 8, 2026)

First numbered patch after 1.0. Salaar kept the demo numbering so the count reflects how often the game updates.

CategoryChangePlayer impact
SustainLife on hit → life steal (damage percent)High-damage hands heal more; old per-hit cards are obsolete
SustainRadial damage (rockets) triggers life stealExplosive pairs gained sustain
BossesAct 3 boss damage +50%Vex & Vox hit much harder
BossesFinal boss damage +25%Finale and late Dusk context
EconomyPickup radius 60 → 100Bolts/health vacuum farther
EnemiesAssassin melee attack speed 1.2 → 1.1Slightly more react time
ControllerSmall-stick deadzoneRe-calibrate — Settings
BugfixFour copies of a weapon stuffing attachment slotsHex grid integrity
BugfixBoss health bar while pausedHUD cleanup
ShotgunAmmo 3→4, damage 15→11Extra shell, softer pellets
RocketReload 2.6→2.2Faster explosive cadence
Space pistolReload 1.4→1.5Tiny cadence tax
CrossbowGravity 1→0.6, reload 1.7→1.5, damage 22→20Flatter bolts
Banana-rang+10% speed and rangePatch 24 buff continues
Black holeDamage 10→12Stronger detonations before Patch 29 radius pass

Patch 29 — Combat Balancing (Confirmed, ~Aug 15, 2026)

Stream-and-Discord feedback pass. Combat first, then bugfixes.

Balancing / improvements

CategoryChangePlayer impact
Black HoleRadius 100→150, radius scaling 3x→0.5x, duration 3→2Wider well, less runaway grow — Black Hole Gun
CrossbowGravity 0.6→0.5Even flatter bolts
EnemiesDamage scaling −10%; homing 180→170; explosive radius −50%; assassin melee damage −50%Fairer trash, still-deadly bosses
SustainLife steal % −50%; min 1 HP per hit; no steal on shielded/armored targetsHonest sustain
BossesVex/Vox HP +30%; Dusk HP +35%; Fluffy Prime HP −35%Late gates thicker; crab variant kinder
AugmentKilling Spree 5%→4% per levelSlight snowball trim
ParryShort invulnerability on katana/knife parrySafer melee commit — Parry
CadenceRemoved attack/reload slowdown when not movingIdle no longer double-taxes cadence; speed multipliers still win
SlideLonger base slide, maintain 125% speedSlide lines hold longer
KaneRestore health in Black MarketKane the Rat
CampaignSkip Act 2 tower door camera lock if finale already beatenNG+ convenience
CloudSteam Cloud no longer syncs settings between devicesSettings
UILarger text; upgrade banners no longer clipReadability on Deck and TV

Bugfixes: secret Juno achievement; post-run difficulty display; Act 1 collision; spam-pause menu; boss bar stuck on main menu; End Run at a door spawning at 0 HP; space pistol description (not semi-auto); life-steal health bloop at full HP.

Live compact tracker

PatchDateHighlightsWiki
262026-07-29Final demo; speed scales damage + attack/reloadMovement
Deck2026-08-04Full support, not VerifiedSteam Deck
1.02026-08-05Four-act campaign, 21 achievementsLaunch Notes
Hotfix2026-08-05Potato perf, white rooms, VSync, 0-HP doorFAQ
Day-22026-08-06Faster grapple, always-on crosshairSettings
282026-08-08Life steal, Act 3 +50%, weapon tunesVex & Vox
292026-08-15Boss HP, Black Hole, Kane heal, CloudDusk
Xbox2026-08-31Console debutXbox Series

We do not datamine. Unofficial leaks stay Reported until CAGE confirms.

FAQ

Frequently Asked Questions

Quick answers to the most common Gunstoppable questions.

What were the most important demo patches before launch?

Patch 24 (parry frames, manual Reaper, weapon tunes) and Patch 25 (movement/HUD/UX, new demo level, leaderboard reset). Both shaped the August 2026 Steam release feel.

Did Reaper Mode used to trigger automatically?

Yes. Patch 24 changed slow time to manual Q on keyboard and B on controller so players activate during kill chains. Update habits before blaming difficulty.

Was the banana gun buffed?

Yes in Patch 24 alongside katana and knife adjustments. Revisit the [Tier List](/tier-list/) and [Loadout Helper](/tools/loadout-helper/) if you skipped the demo late patches.

Why was the demo leaderboard reset?

Patch 25 shipped a new demo level and reset scores so Next Fest competition reflected the updated slice.

Will Xbox patches match Steam?

Expect parity, but certification may stagger timing. This tracker will tag platform-specific rows when confirmed.

How fast does this page update after launch?

After official Steam or Xbox posts. Gameplay guides linked from each row update in the same wiki sync when changes affect movement, weapons, or bosses.

What changed about wall collisions after Next Fest?

Feedback-driven tuning stores speed after wall hits instead of zeroing momentum. See [Movement and Momentum](/guides/movement-momentum/) and [Leaderboards](/tools/leaderboards/) for route impact.

What did Patch 26 change about speed and reload?

Patch 26 (Jul 29, 2026) made speed multiply damage, attack speed, and reload speed—not just raw hit power. Speedometer depletion feedback also improved. Full notes on [Movement and Momentum](/guides/movement-momentum/).

Is the Gunstoppable demo still on Steam after launch?

No. Patch 26 was the final demo update; CAGE removed demo builds when 1.0 went AVAILABLE NOW on August 5, 2026. Buy the full app (3724710) to play.

What did the Aug 5 Performance Optimizations hotfix fix?

Major performance especially on low graphics, bright white starting levels on potato presets, VSync not saving between levels, and a 0-health door soft-lock. See the launch hotfix table above.

What did Patch 28 change after launch?

Life on hit became damage-percent life steal (including rockets), Act 3 boss damage rose 50%, final boss damage rose 25%, pickup radius grew, and shotgun/rocket/pistol/crossbow/banana/black hole were retuned. See [Vex & Vox](/bosses/vex-vox/).

What is Patch 29 in Gunstoppable?

The Combat Balancing patch: Black Hole radius/duration, Vex/Vox and Dusk health ups, Fluffy Prime health down, Kane restore health, no Cloud settings sync, and parry i-frames on katana/knife. Full list on this page.