Gunstoppable Patch Notes
Demo through Patch 29 — live combat, bosses, and input hotfixes
Gunstoppable’s public demo received rapid iteration from CAGE Studios ahead of the August 5, 2026 Steam launch. Salaar and the team posted detailed Steam community updates—especially Patch 24 and Patch 25 around Steam Next Fest—addressing movement feel, parry satisfaction, Reaper Mode input, weapon tuning, and UX clarity. This page is a wiki changelog tracker: we summarize player-facing changes, link to affected guides, and leave room for post-launch entries.
Sources: Steam community news on the Gunstoppable app hub, cross-checked with demo patch notes. Live Patch 28 (life steal, Act 3/finale damage) and Patch 29 (Vex/Vox, Dusk, Fluffy Prime, Black Hole, Kane heal) are summarized below with date and platform tags.
How to read this tracker
| Column | Meaning |
|---|---|
| Patch | Community patch label or live version when known |
| Date | Approximate publish window |
| Scope | Demo, full game, or platform-specific |
| Impact | What players feel in combat |
| Wiki action | Pages to re-read after the change |
Status tags: Confirmed (direct from CAGE post), Reported (player threads without duplicate official text).
Pre-launch demo timeline (confirmed)
Patch 25 — Steam Next Fest (Confirmed)
Published ahead of the announced August 5, 2026 full launch. Major demo rework and milestone messaging.
| Category | Change | Player impact |
|---|---|---|
| Content | Brand-new demo level (underwater prison entry) | Fresh routing; leaderboard reset |
| Competition | Global leaderboard reset | Scores from old demo slice invalidated |
| Movement | Juicier jump and landing animations | Better speed feedback; pairs with speedometer HUD |
| Physics | Improved ragdoll launches; grapple to robo-corpses | Corpse grapple chains more reliable |
| UX | Faster load times, speedometer, smoother speed lines | Easier to diagnose speed drops mid-fight |
| UX | Improved post-run screen, clearer upgrade descriptions | Less confusion at reward screens |
| UX | Cleaner HUD | Less clutter during bullet hell |
| Audio | Separate dialogue volume slider | Story audible without lowering master SFX |
| Marketing | Full launch date confirmed Aug 5 with wishlist discount | See Launch Notes |
Wiki pages to refresh after Patch 25 habits: Movement and Momentum, Momentum Checklist, Getting Started, Leaderboards, Accessibility.
Post–Next Fest feedback — wall speed storage (Confirmed)
Steam Next Fest playtests surfaced a friction point: wall collisions zeroed momentum too harshly in early builds, punishing wall-run routes that define Gunstoppable’s skill ceiling. CAGE responded with feedback-driven tuning so speed stores after wall hits instead of hard-stopping chains.
| Before feedback | After feedback | Player impact |
|---|---|---|
| Wall impact killed multiplier | Speed partially retained | Wall-run corners less punishing |
| Route strats avoided geometry | Geometry becomes chain nodes | Faster Cyberpunk City lines |
| Speedometer dropped sharply on mis-angles | Gentler tier decay | Easier diagnosis via Patch 25 HUD |
This change is documented on Movement and Momentum and matters for Leaderboards runners importing pre-festival demo footage.
Patch 24 — Parry Impact Frames (Confirmed)
Community feedback patch showcased after XP Game Summit playtests.
| Category | Change | Player impact |
|---|---|---|
| Combat | Parry impact frames reworked | Parries feel tighter; old timing may whiff |
| Combat | Melee weapon animation pass | Knife/katana follow-through reads clearer |
| Movement | Grapple and slide less floaty | Snappier chains; less hang time |
| Level | Space tower layout rework; spider bot variant | Different pacing in demo tower slice |
| UX | Simplified upgrade choice menu | Faster decisions at Kane shops |
| Weapons | Banana gun buffed | Higher cleave value; revisit Tier List |
| Weapons | Katana and knife tuned | Melee hybrid pairs stronger |
| Reaper Mode | Slow time changed from automatic to button press (Q KB / B controller) | Skill expression up; must bind muscle memory |
| UX | Enemy markers when 1–2 foes remain | Cleanup phase clarity |
Critical control note: If you learned the demo before Patch 24, Reaper Mode no longer fires on its own. Read Controls and practice on the Momentum Checklist offense rows. Achievement hunters should note combat trophies on Achievements assume manual Reaper timing.
Patch 22 — Black Hole Gun (Confirmed)
Earlier demo milestone introducing the Black Hole Gun weapon family: absorb incoming damage, grow the singularity, detonate echoing stored damage. Marketing tied the weapon to Fluffy the Giant Robot Crab encounters. Hex attachments from this era include community-cited names like Supply Hook, Proximity Burst, Satellite Scope, Stat Repeater, and Mimic Mod—loadouts still vary by run. Full weapon guide: Black Hole Gun.
Launch era (August 2026 — confirmed)
Patch 26 — Final Demo Update (Confirmed, Jul 29, 2026)
Last public demo update before full release—the final demo milestone CAGE posted ahead of 1.0. Demo builds removed from Steam when the game launched August 5, 2026.
| Category | Change | Player impact |
|---|---|---|
| Distribution | Demo taken down at launch | Practice on purchased 1.0 only; no separate demo app after Aug 5 |
| Combat | Speed multiplies damage, attack speed, and reload speed | High speedometer tiers boost DPS and cadence — Movement and Momentum |
| Combat | Speedometer depletion easier to read | Faster feedback when chains break mid-fight |
| Controls | Controller aim rework | Recalibrate sensitivity — Controller Controls |
| Enemies | Improved enemy behaviors | Elites and adds punish idle play more consistently |
| Performance | General demo polish | Smoother spikes before 1.0 |
| Localization | Expanded language coverage prep | Full game ships 10 interface languages at launch — Launch Notes |
Steam Deck support (Confirmed, Aug 4, 2026)
CAGE announced full Steam Deck support one day before PC launch. The title is playable on Deck hardware but not yet Steam Deck Verified at launch—expect manual graphics tuning. Details: Steam Deck Guide.
Launch day — 1.0 AVAILABLE NOW (Confirmed, Aug 5, 2026)
Steam store switched to AVAILABLE NOW messaging with the full campaign, achievement set, and expanded settings menu.
| Category | Change | Player impact |
|---|---|---|
| Content | Four-act fully voiced campaign live | Complete story beyond demo slice — Campaign Walkthrough |
| Content | 21 Steam achievements | Achievements — confirmed names include Over Achiever, Robot Demon, Challenge Accepted |
| Audio | Improved SFX pass | Combat feedback punchier |
| Settings | Custom resolution, window modes, VSync, screen shake toggles | Accessibility, System Requirements |
| Localization | 10 interface languages (English full audio) | Launch Notes language table |
| Distribution | Demo removed from Steam | New players buy app 3724710 only |
| Pricing | Intro $9.99 (-20% from $12.49) through Aug 19 | Launch Notes |
| Marketing | AVAILABLE NOW on Steam | Wishlist converts to full purchase |
Launch hotfix — Performance Optimizations (Confirmed, Aug 5, 2026)
Same-day follow-up build titled Performance Optimizations on Steam—major gains especially on low graphics / potato presets:
| Category | Change | Player impact |
|---|---|---|
| Performance | Major optimizations, especially low graphics | Smoother city/water spikes on min-spec and Steam Deck |
| Graphics | Fixed bright white starting levels on low graphics | First rooms no longer blow out contrast |
| Settings | VSync not saving between levels fixed | Toggles persist across sessions and act transitions |
| Bugfix | 0-health door stuck soft-lock | Run-ending door states cleared — see FAQ |
Day-2 hotfix — Bugfixes and Faster Grapple (Confirmed, ~Aug 6–7, 2026)
Second live hotfix, later restated inside the Patch 28 post:
| Category | Change | Player impact |
|---|---|---|
| Movement | Increased grapple speed | Faster transfers; re-learn overshoot on old lines — Movement |
| HUD | Crosshair dot position fixed; crosshair always visible | Aim diagnosis — Settings |
| Input | RMB remap fixed; multiple actions on one button | Rebind freely — Keyboard |
| Shop | Currency UI updates after buying an augment | Kane receipts match wallet |
| Combat FX | Floating VFX after parrying your own weapons | Cleaner parry reads |
| Story | One line said Fenix instead of Fluffy | Voice/subtitle consistency |
| Art | Reduced Act 2 texture stretching | Cleaner city/space reads |
Patch 28 — Community Feedback (Confirmed, ~Aug 8, 2026)
First numbered patch after 1.0. Salaar kept the demo numbering so the count reflects how often the game updates.
| Category | Change | Player impact |
|---|---|---|
| Sustain | Life on hit → life steal (damage percent) | High-damage hands heal more; old per-hit cards are obsolete |
| Sustain | Radial damage (rockets) triggers life steal | Explosive pairs gained sustain |
| Bosses | Act 3 boss damage +50% | Vex & Vox hit much harder |
| Bosses | Final boss damage +25% | Finale and late Dusk context |
| Economy | Pickup radius 60 → 100 | Bolts/health vacuum farther |
| Enemies | Assassin melee attack speed 1.2 → 1.1 | Slightly more react time |
| Controller | Small-stick deadzone | Re-calibrate — Settings |
| Bugfix | Four copies of a weapon stuffing attachment slots | Hex grid integrity |
| Bugfix | Boss health bar while paused | HUD cleanup |
| Shotgun | Ammo 3→4, damage 15→11 | Extra shell, softer pellets |
| Rocket | Reload 2.6→2.2 | Faster explosive cadence |
| Space pistol | Reload 1.4→1.5 | Tiny cadence tax |
| Crossbow | Gravity 1→0.6, reload 1.7→1.5, damage 22→20 | Flatter bolts |
| Banana-rang | +10% speed and range | Patch 24 buff continues |
| Black hole | Damage 10→12 | Stronger detonations before Patch 29 radius pass |
Patch 29 — Combat Balancing (Confirmed, ~Aug 15, 2026)
Stream-and-Discord feedback pass. Combat first, then bugfixes.
Balancing / improvements
| Category | Change | Player impact |
|---|---|---|
| Black Hole | Radius 100→150, radius scaling 3x→0.5x, duration 3→2 | Wider well, less runaway grow — Black Hole Gun |
| Crossbow | Gravity 0.6→0.5 | Even flatter bolts |
| Enemies | Damage scaling −10%; homing 180→170; explosive radius −50%; assassin melee damage −50% | Fairer trash, still-deadly bosses |
| Sustain | Life steal % −50%; min 1 HP per hit; no steal on shielded/armored targets | Honest sustain |
| Bosses | Vex/Vox HP +30%; Dusk HP +35%; Fluffy Prime HP −35% | Late gates thicker; crab variant kinder |
| Augment | Killing Spree 5%→4% per level | Slight snowball trim |
| Parry | Short invulnerability on katana/knife parry | Safer melee commit — Parry |
| Cadence | Removed attack/reload slowdown when not moving | Idle no longer double-taxes cadence; speed multipliers still win |
| Slide | Longer base slide, maintain 125% speed | Slide lines hold longer |
| Kane | Restore health in Black Market | Kane the Rat |
| Campaign | Skip Act 2 tower door camera lock if finale already beaten | NG+ convenience |
| Cloud | Steam Cloud no longer syncs settings between devices | Settings |
| UI | Larger text; upgrade banners no longer clip | Readability on Deck and TV |
Bugfixes: secret Juno achievement; post-run difficulty display; Act 1 collision; spam-pause menu; boss bar stuck on main menu; End Run at a door spawning at 0 HP; space pistol description (not semi-auto); life-steal health bloop at full HP.
Live compact tracker
| Patch | Date | Highlights | Wiki |
|---|---|---|---|
| 26 | 2026-07-29 | Final demo; speed scales damage + attack/reload | Movement |
| Deck | 2026-08-04 | Full support, not Verified | Steam Deck |
| 1.0 | 2026-08-05 | Four-act campaign, 21 achievements | Launch Notes |
| Hotfix | 2026-08-05 | Potato perf, white rooms, VSync, 0-HP door | FAQ |
| Day-2 | 2026-08-06 | Faster grapple, always-on crosshair | Settings |
| 28 | 2026-08-08 | Life steal, Act 3 +50%, weapon tunes | Vex & Vox |
| 29 | 2026-08-15 | Boss HP, Black Hole, Kane heal, Cloud | Dusk |
| Xbox | 2026-08-31 | Console debut | Xbox Series |
We do not datamine. Unofficial leaks stay Reported until CAGE confirms.
Related pages
- Updates Hub — launch news overview
- Launch Notes — dates, languages, pricing
- Controls — Reaper Mode bindings
- Movement and Momentum — speed tech
- Tier List — weapon rankings post-tune
- Tools Hub — checklists reflecting latest feel
- Achievements — 21 Steam goals post-1.0
- Leaderboards — speedometer and reset history
- Accessibility — Patch 25 dialogue volume and comfort options
- Black Hole Gun — Patch 22 weapon deep dive
- Steam Deck — Aug 4 full support post
- FAQ — launch-window quick answers
- Views & Scoring — Patch 26 speedometer scoring impact
Frequently Asked Questions
Quick answers to the most common Gunstoppable questions.
What were the most important demo patches before launch?
Patch 24 (parry frames, manual Reaper, weapon tunes) and Patch 25 (movement/HUD/UX, new demo level, leaderboard reset). Both shaped the August 2026 Steam release feel.
Did Reaper Mode used to trigger automatically?
Yes. Patch 24 changed slow time to manual Q on keyboard and B on controller so players activate during kill chains. Update habits before blaming difficulty.
Was the banana gun buffed?
Yes in Patch 24 alongside katana and knife adjustments. Revisit the [Tier List](/tier-list/) and [Loadout Helper](/tools/loadout-helper/) if you skipped the demo late patches.
Why was the demo leaderboard reset?
Patch 25 shipped a new demo level and reset scores so Next Fest competition reflected the updated slice.
Will Xbox patches match Steam?
Expect parity, but certification may stagger timing. This tracker will tag platform-specific rows when confirmed.
How fast does this page update after launch?
After official Steam or Xbox posts. Gameplay guides linked from each row update in the same wiki sync when changes affect movement, weapons, or bosses.
What changed about wall collisions after Next Fest?
Feedback-driven tuning stores speed after wall hits instead of zeroing momentum. See [Movement and Momentum](/guides/movement-momentum/) and [Leaderboards](/tools/leaderboards/) for route impact.
What did Patch 26 change about speed and reload?
Patch 26 (Jul 29, 2026) made speed multiply damage, attack speed, and reload speed—not just raw hit power. Speedometer depletion feedback also improved. Full notes on [Movement and Momentum](/guides/movement-momentum/).
Is the Gunstoppable demo still on Steam after launch?
No. Patch 26 was the final demo update; CAGE removed demo builds when 1.0 went AVAILABLE NOW on August 5, 2026. Buy the full app (3724710) to play.
What did the Aug 5 Performance Optimizations hotfix fix?
Major performance especially on low graphics, bright white starting levels on potato presets, VSync not saving between levels, and a 0-health door soft-lock. See the launch hotfix table above.
What did Patch 28 change after launch?
Life on hit became damage-percent life steal (including rockets), Act 3 boss damage rose 50%, final boss damage rose 25%, pickup radius grew, and shotgun/rocket/pistol/crossbow/banana/black hole were retuned. See [Vex & Vox](/bosses/vex-vox/).
What is Patch 29 in Gunstoppable?
The Combat Balancing patch: Black Hole radius/duration, Vex/Vox and Dusk health ups, Fluffy Prime health down, Kane restore health, no Cloud settings sync, and parry i-frames on katana/knife. Full list on this page.