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Gunstoppable Notes de Patch

Changelog community demo et builds launch

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Notes de Patch Gunstoppable

Public demo Gunstoppable received rapid iteration CAGE Studios ahead August 5, 2026 Steam launch. Salaar team posted detailed Steam community updates — especially Patch 24 and Patch 25 around Steam Next Fest — addressing movement feel parry satisfaction Reaper Mode input weapon tuning UX clarity. Page wiki changelog tracker : summarize player-facing changes link affected guides leave room post-launch entries.

Sources: Steam community news Gunstoppable app hub cross-checked demo patch notes. When official post-launch patches ship add rows live table below date platform tags.

Comment lire tracker

ColumnMeaning
PatchCommunity patch label or live version when known
DateApproximate publish window
ScopeDemo full game or platform-specific
ImpactWhat players feel in combat
Wiki actionPages re-read after change

Status tags: Confirmed (direct CAGE post) Reported (player threads without duplicate official text).

Timeline demo pre-launch (confirmed)

Patch 25 — Steam Next Fest (Confirmed)

Published ahead announced August 5, 2026 full launch. Major demo rework milestone messaging.

CategoryChangePlayer impact
ContentBrand-new demo level underwater prison entryFresh routing ; leaderboard reset
CompetitionGlobal leaderboard resetScores old demo slice invalidated
MovementJuicier jump landing animationsBetter speed feedback ; pairs speedometer HUD
PhysicsImproved ragdoll launches ; grapple robo-corpsesCorpse grapple chains more reliable
UXFaster load times speedometer smoother speed linesEasier diagnose speed drops mid-fight
UXImproved post-run screen clearer upgrade descriptionsLess confusion reward screens
UXCleaner HUDLess clutter bullet hell
AudioSeparate dialogue volume sliderStory audible without lowering master SFX
MarketingFull launch date confirmed Aug 5 wishlist discountSee Notes de lancement

Wiki pages refresh Patch 25 habits: Mouvement & Momentum Checklist momentum Premiers pas Leaderboards Accessibilité.

Feedback post–Next Fest — stockage vitesse mur (Confirmed)

Steam Next Fest playtests surfaced friction point : wall collisions zeroed momentum too harshly early builds punishing wall-run routes define Gunstoppable skill ceiling. CAGE responded feedback-driven tuning speed stores after wall hits instead hard-stopping chains.

Before feedbackAfter feedbackPlayer impact
Wall impact killed multiplierSpeed partially retainedWall-run corners less punishing
Route strats avoided geometryGeometry becomes chain nodesFaster Cyberpunk City lines
Speedometer dropped sharply mis-anglesGentler tier decayEasier diagnosis Patch 25 HUD

Change documented Mouvement & Momentum matters Leaderboards runners importing pre-festival demo footage.

Patch 24 — Parry Impact Frames (Confirmed)

Community feedback patch showcased after XP Game Summit playtests.

CategoryChangePlayer impact
CombatParry impact frames reworkedParries feel tighter ; old timing may whiff
CombatMelee weapon animation passKnife/katana follow-through reads clearer
MovementGrapple and slide less floatySnappier chains ; less hang time
LevelSpace tower layout rework ; spider bot variantDifferent pacing demo tower slice
UXSimplified upgrade choice menuFaster decisions Kane shops
WeaponsBanana gun buffedHigher cleave value ; revisit Tier List
WeaponsKatana and knife tunedMelee hybrid pairs stronger
Reaper ModeSlow time changed automatic to button press (Q KB / B controller)Skill expression up ; must bind muscle memory
UXEnemy markers when 1–2 foes remainCleanup phase clarity

Critical control note: If you learned demo before Patch 24 Reaper Mode no longer fires on its own. Read Contrôles practice Checklist momentum offense rows. Achievement hunters note combat trophies Succès assume manual Reaper timing.

Summary thématique (demo → launch)

ThemeDirectionWhy matters momentum builds
Movement feelMore responsive less floatSpeed multiplier uptime easier maintain
ParryImpact frames + animationDefense without stopping movement
Reaper inputManual activationBurst dense packs not random procs
WeaponsBanana/katana/knife touchedAide loadout pairings shift
UXSpeedometer + dialogue volumeTraining feedback loops improved
ContentNew demo level + leaderboard resetOld speedrun routes partially obsolete
AccessibilityDialogue split + clearer HUDAccessibilité baseline
CompetitionLeaderboard reset Patch 25Leaderboards context

Tracker post-launch (August 2026 era)

Add official live patches here as they ship. Template rows below placeholders until CAGE posts 1.0.x notes — remove placeholder tag when confirmed.

PatchDateScopeHighlightsWiki action
1.0.02026-08-05Steam full releaseCampaign complete 21 achievements intro pricing through Aug 19Notes de lancement Succès
Xbox launch2026-08-31Xbox SeriesPlatform debutRe-check Contrôles controller labels
TBD hotfixTBDAllPlaceholder — expect balance follow-ups after demo-trained players hit live bossesBoss Tier List

When live patch drops copy row format :

| 1.0.x | YYYY-MM-DD | Steam | One-line player summary | Linked guides |

Notes weapon-specific carried launch

Weapon / familyPatch historyCurrent wiki guidance
Banana gunBuff Patch 24Strong crowd clear ; pair fast secondary — Starter builds
KatanaTune Patch 24Melee hybrid + parry synergy — Checklist momentum
KnifeTune Patch 24Fast cleanup during reload windows
Shotgun augmentsDemo marketingFlamethrower transform still signature build
Rocket / explosiveOngoingBest during manual Reaper clusters

Augments hex attachments can outpace raw weapon rank — always cross-check Améliorations permanentes before declaring weapon dead after nerfs.

Boss encounter notes

Demo patches touched space tower layout added spider bot variant — signals CAGE iterates encounters not just numbers. When live Boss pages note phase changes cite patch ID boss entry.

Elite marker UI Patch 24 affects Reaper timing planning : last two enemies room labeled — use window activate slow time before overkill waste.

Reporting missing patches

If Steam news posts build not listed here :

  1. Note patch title date bullet list official post.
  2. Map each bullet movement weapon UX or content.
  3. Update affected wiki pages same npm run sync cycle AGENTS.md workflow.

We do not datamine executables. Unofficial leak threads stay Reported until confirmed.

Checklist migration player (demo → 1.0)

StepReason
Rebind Reaper Q/B habitAutomatic slow time removed Patch 24
Re-learn parry cadenceImpact frames changed Patch 24
Re-test banana/katana pairsDirect buffs/tunes Patch 24
Expect new demo level if returning demo appPatch 25 content swap
Reset leaderboard expectationsPatch 25 reset
Configure dialogue volume + HUDPatch 25 UX — Accessibilité
Read speedometer habitsPatch 25 + Leaderboards
Re-test wall-run anglesNext Fest wall speed storage
Read Notes de lancement price/platformAug 2026 window

Pages associées

FAQ

Foire aux questions

Réponses rapides aux questions les plus fréquentes sur Gunstoppable.

Most important demo patches before launch ?

Patch 24 parry frames manual Reaper weapon tunes and Patch 25 movement/HUD/UX new demo level leaderboard reset. Both shaped August 2026 Steam release feel.

Reaper Mode used trigger automatically ?

Oui. Patch 24 changed slow time manual Q keyboard B controller activate during kill chains. Update habits before blaming difficulty.

Banana gun buffed ?

Oui Patch 24 alongside katana knife adjustments. Revisit [Tier List](/fr/tier-list/) [Aide loadout](/fr/tools/loadout-helper/) if skipped demo late patches.

Why demo leaderboard reset ?

Patch 25 shipped new demo level reset scores Next Fest competition reflected updated slice.

Xbox patches match Steam ?

Expect parity certification may stagger timing. Tracker will tag platform-specific rows when confirmed.

How fast page update after launch ?

After official Steam or Xbox posts. Gameplay guides linked from each row update same wiki sync when changes affect movement weapons bosses.

What changed wall collisions after Next Fest ?

Feedback-driven tuning stores speed after wall hits instead zeroing momentum. See [Mouvement & Momentum](/fr/guides/movement-momentum/) [Leaderboards](/fr/tools/leaderboards/) route impact.