Gunstoppable Notes de Patch
Changelog community demo et builds launch
Public demo Gunstoppable received rapid iteration CAGE Studios ahead August 5, 2026 Steam launch. Salaar team posted detailed Steam community updates — especially Patch 24 and Patch 25 around Steam Next Fest — addressing movement feel parry satisfaction Reaper Mode input weapon tuning UX clarity. Page wiki changelog tracker : summarize player-facing changes link affected guides leave room post-launch entries.
Sources: Steam community news Gunstoppable app hub cross-checked demo patch notes. When official post-launch patches ship add rows live table below date platform tags.
Comment lire tracker
| Column | Meaning |
|---|---|
| Patch | Community patch label or live version when known |
| Date | Approximate publish window |
| Scope | Demo full game or platform-specific |
| Impact | What players feel in combat |
| Wiki action | Pages re-read after change |
Status tags: Confirmed (direct CAGE post) Reported (player threads without duplicate official text).
Timeline demo pre-launch (confirmed)
Patch 25 — Steam Next Fest (Confirmed)
Published ahead announced August 5, 2026 full launch. Major demo rework milestone messaging.
| Category | Change | Player impact |
|---|---|---|
| Content | Brand-new demo level underwater prison entry | Fresh routing ; leaderboard reset |
| Competition | Global leaderboard reset | Scores old demo slice invalidated |
| Movement | Juicier jump landing animations | Better speed feedback ; pairs speedometer HUD |
| Physics | Improved ragdoll launches ; grapple robo-corpses | Corpse grapple chains more reliable |
| UX | Faster load times speedometer smoother speed lines | Easier diagnose speed drops mid-fight |
| UX | Improved post-run screen clearer upgrade descriptions | Less confusion reward screens |
| UX | Cleaner HUD | Less clutter bullet hell |
| Audio | Separate dialogue volume slider | Story audible without lowering master SFX |
| Marketing | Full launch date confirmed Aug 5 wishlist discount | See Notes de lancement |
Wiki pages refresh Patch 25 habits: Mouvement & Momentum Checklist momentum Premiers pas Leaderboards Accessibilité.
Feedback post–Next Fest — stockage vitesse mur (Confirmed)
Steam Next Fest playtests surfaced friction point : wall collisions zeroed momentum too harshly early builds punishing wall-run routes define Gunstoppable skill ceiling. CAGE responded feedback-driven tuning speed stores after wall hits instead hard-stopping chains.
| Before feedback | After feedback | Player impact |
|---|---|---|
| Wall impact killed multiplier | Speed partially retained | Wall-run corners less punishing |
| Route strats avoided geometry | Geometry becomes chain nodes | Faster Cyberpunk City lines |
| Speedometer dropped sharply mis-angles | Gentler tier decay | Easier diagnosis Patch 25 HUD |
Change documented Mouvement & Momentum matters Leaderboards runners importing pre-festival demo footage.
Patch 24 — Parry Impact Frames (Confirmed)
Community feedback patch showcased after XP Game Summit playtests.
| Category | Change | Player impact |
|---|---|---|
| Combat | Parry impact frames reworked | Parries feel tighter ; old timing may whiff |
| Combat | Melee weapon animation pass | Knife/katana follow-through reads clearer |
| Movement | Grapple and slide less floaty | Snappier chains ; less hang time |
| Level | Space tower layout rework ; spider bot variant | Different pacing demo tower slice |
| UX | Simplified upgrade choice menu | Faster decisions Kane shops |
| Weapons | Banana gun buffed | Higher cleave value ; revisit Tier List |
| Weapons | Katana and knife tuned | Melee hybrid pairs stronger |
| Reaper Mode | Slow time changed automatic to button press (Q KB / B controller) | Skill expression up ; must bind muscle memory |
| UX | Enemy markers when 1–2 foes remain | Cleanup phase clarity |
Critical control note: If you learned demo before Patch 24 Reaper Mode no longer fires on its own. Read Contrôles practice Checklist momentum offense rows. Achievement hunters note combat trophies Succès assume manual Reaper timing.
Summary thématique (demo → launch)
| Theme | Direction | Why matters momentum builds |
|---|---|---|
| Movement feel | More responsive less float | Speed multiplier uptime easier maintain |
| Parry | Impact frames + animation | Defense without stopping movement |
| Reaper input | Manual activation | Burst dense packs not random procs |
| Weapons | Banana/katana/knife touched | Aide loadout pairings shift |
| UX | Speedometer + dialogue volume | Training feedback loops improved |
| Content | New demo level + leaderboard reset | Old speedrun routes partially obsolete |
| Accessibility | Dialogue split + clearer HUD | Accessibilité baseline |
| Competition | Leaderboard reset Patch 25 | Leaderboards context |
Tracker post-launch (August 2026 era)
Add official live patches here as they ship. Template rows below placeholders until CAGE posts 1.0.x notes — remove placeholder tag when confirmed.
| Patch | Date | Scope | Highlights | Wiki action |
|---|---|---|---|---|
| 1.0.0 | 2026-08-05 | Steam full release | Campaign complete 21 achievements intro pricing through Aug 19 | Notes de lancement Succès |
| Xbox launch | 2026-08-31 | Xbox Series | Platform debut | Re-check Contrôles controller labels |
| TBD hotfix | TBD | All | Placeholder — expect balance follow-ups after demo-trained players hit live bosses | Boss Tier List |
When live patch drops copy row format :
| 1.0.x | YYYY-MM-DD | Steam | One-line player summary | Linked guides |
Notes weapon-specific carried launch
| Weapon / family | Patch history | Current wiki guidance |
|---|---|---|
| Banana gun | Buff Patch 24 | Strong crowd clear ; pair fast secondary — Starter builds |
| Katana | Tune Patch 24 | Melee hybrid + parry synergy — Checklist momentum |
| Knife | Tune Patch 24 | Fast cleanup during reload windows |
| Shotgun augments | Demo marketing | Flamethrower transform still signature build |
| Rocket / explosive | Ongoing | Best during manual Reaper clusters |
Augments hex attachments can outpace raw weapon rank — always cross-check Améliorations permanentes before declaring weapon dead after nerfs.
Boss encounter notes
Demo patches touched space tower layout added spider bot variant — signals CAGE iterates encounters not just numbers. When live Boss pages note phase changes cite patch ID boss entry.
Elite marker UI Patch 24 affects Reaper timing planning : last two enemies room labeled — use window activate slow time before overkill waste.
Reporting missing patches
If Steam news posts build not listed here :
- Note patch title date bullet list official post.
- Map each bullet movement weapon UX or content.
- Update affected wiki pages same
npm run synccycle AGENTS.md workflow.
We do not datamine executables. Unofficial leak threads stay Reported until confirmed.
Checklist migration player (demo → 1.0)
| Step | Reason |
|---|---|
| Rebind Reaper Q/B habit | Automatic slow time removed Patch 24 |
| Re-learn parry cadence | Impact frames changed Patch 24 |
| Re-test banana/katana pairs | Direct buffs/tunes Patch 24 |
| Expect new demo level if returning demo app | Patch 25 content swap |
| Reset leaderboard expectations | Patch 25 reset |
| Configure dialogue volume + HUD | Patch 25 UX — Accessibilité |
| Read speedometer habits | Patch 25 + Leaderboards |
| Re-test wall-run angles | Next Fest wall speed storage |
| Read Notes de lancement price/platform | Aug 2026 window |
Pages associées
- Hub mises à jour — launch news overview
- Notes de lancement — dates languages pricing
- Contrôles — Reaper Mode bindings
- Mouvement & Momentum — speed tech
- Tier List — weapon rankings post-tune
- Hub outils — checklists reflecting latest feel
- Succès — 21 Steam goals post-1.0
- Leaderboards — speedometer reset history
- Accessibilité — Patch 25 dialogue volume comfort options
Foire aux questions
Réponses rapides aux questions les plus fréquentes sur Gunstoppable.
Most important demo patches before launch ?
Patch 24 parry frames manual Reaper weapon tunes and Patch 25 movement/HUD/UX new demo level leaderboard reset. Both shaped August 2026 Steam release feel.
Reaper Mode used trigger automatically ?
Oui. Patch 24 changed slow time manual Q keyboard B controller activate during kill chains. Update habits before blaming difficulty.
Banana gun buffed ?
Oui Patch 24 alongside katana knife adjustments. Revisit [Tier List](/fr/tier-list/) [Aide loadout](/fr/tools/loadout-helper/) if skipped demo late patches.
Why demo leaderboard reset ?
Patch 25 shipped new demo level reset scores Next Fest competition reflected updated slice.
Xbox patches match Steam ?
Expect parity certification may stagger timing. Tracker will tag platform-specific rows when confirmed.
How fast page update after launch ?
After official Steam or Xbox posts. Gameplay guides linked from each row update same wiki sync when changes affect movement weapons bosses.
What changed wall collisions after Next Fest ?
Feedback-driven tuning stores speed after wall hits instead zeroing momentum. See [Mouvement & Momentum](/fr/guides/movement-momentum/) [Leaderboards](/fr/tools/leaderboards/) route impact.