Armes

Gunstoppable Attachments & Augments

Placement hex grid transformant armes en nouvelles armes

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Attachments & Augments Gunstoppable — Hex Grid

Buildcraft Gunstoppable hex-grid inventory each dual-wielded weapon. Attachments reshape fundamentally — shotguns flamethrowers grenades banana launchers — augments stats pierce burn momentum-on-kill Reaper extension. CAGE Studios ~14 attachment types ~24 augments roguelite campaign ; neighbor placement matters pickup choice.

Read weapons overview base guns, this page loot mid-run rearrange Kane the Rat.

Hex grid basics

Each hand owns hex grid. Slots attachment core surrounding augments. Rules repeat runs :

  • Adjacency bonuses — Augments touching matching elements attachment family amplify. Fire augments flamethrower attachments multiply DOT.
  • Rearrange safe zones — Pause between waves merchant rotate no cost.
  • Mid-run pivots — New attachment obsolete old augments ; drag neighbors before billionaire ambush.
  • Two grids — Left right independent ; elemental matching across hands boosts proc synergy guide.

Catégories attachments (~14 types)

Shape-changers representative families :

  1. Flamethrower conversion — Shotgun SMG cores burn streams.
  2. Banana warhead — Grenade rocket frames explosive fruit nuke-radius.
  3. Boomerang rounds — Pelts bolts return second hits slide combat.
  4. Black hole core — Gravity well grouping off-hand finishers.
  5. Pierce barrel — Bolts bullets elite rows crossbow staple.
  6. Spread choke — Wider shotgun tighter pistol groups orientation.
  7. Ice chamber — Slow procs katana rocket finishers.
  8. Shock capacitor — Chain lightning SMG pistol grids.
  9. Bleed serration — Knife melee katana hands.
  10. Homing rocket kit — Tracks Johnny Jetpack spider bots.
  11. Overcharge cell — Faster charge crossbow heat cost.
  12. Momentum gyro — Damage scales speedometer harder.
  13. Reaper capacitor — Extends slow-time damage Reaper — pair Reaper Mode Q B.
  14. Utility bayonet — Melee hybrid pistol hands without full katana swap.

UI pickup names may vary locale ; families consistent biomes.

Catégories augments (~24 modifiers)

Fill hex cells around attachments. Typical pools :

Offense (8) — First shot damage crit after parry kill explosion elite mark Reaper entry shockwave low-health burst momentum ramp dual-wield sync.

Elemental (6) — Burn shock ice bleed void detonate black holes radiation linger banana blasts.

Reload & heat (4) — Faster reload empty heat sink flamethrowers ammo return parry magazine pistols.

Mobility (4) — Speed on kill grapple pull slide damage wall-run ammo refund.

Utility (2) — Scrap Kane rare drop luck capitalist boss routes.

Twenty-four augments weighted drops biome boss kills skew elemental tables.

Stratégies placement

Corner anchoring

Attachment core central augments radiating. Element opposite sides balance proc dual-wield combos.

Line setups

Three fire augments row maximize flamethrower no reload perks — L-shapes bosses sustained DPS burst.

Cross-hand mirroring

Burn left shock right mixed explosions same black hole cluster.

Reaper prep

Before Q B, rotate Reaper augments adjacent core slow-time damage spikes — don’t rearrange mid-Reaper.

Exemples attachment + augment

BaseAttachmentKey augmentsResult
ShotgunFlamethrower coreBurn ×3 heat sinkRoom melt
Grenade frameBanana warheadRadius radiationNuke clear
CrossbowPierce barrelCrit charge speedBoss sniper
SMGShock capacitorChain momentumRail-grind god
Black holeGravity coreVoid detonate Reaper capReaper nuke
PistolsUtility bayonetParry ammo speed killChain builder

Quand rearrange

Kane quiet intermissions new attachment conflicts old. Signs rotate :

  • Element color mismatch no adjacency icon.
  • Reload augments far ammo-hungry attachments.
  • Reaper augments isolated no capacitor attachment.

Don’t open grid active combat — controls don’t pause enemy pressure.

Interaction mouvement

Momentum gyro speed-on-kill demand movement momentum discipline. Perfect hex underperforms stand still. Slide wall-run augments reward traversal — HUD speedometer feedback UX patches.

Tier balance notes

Attachments shift tier list patch buffs banana katana demo tuning. Augments rarely hard-nerf ; attachment cores do. Major updates revalidate flamethrower black hole grids.

Pages associées

Fourteen attachments twenty-four augments modest until placement pistol Reaper-fueled flamethrower — hex grid second weapon each hand.

FAQ

Foire aux questions

Réponses rapides aux questions les plus fréquentes sur Gunstoppable.

Combien attachments augments Gunstoppable ?

~14 attachment types reshape hex grid plus ~24 augments stats elements Reaper synergy.

Placement hex grid compte ?

Oui. Adjacent augments matching elements amplify. Rearrange mid-run maximize neighbor bonuses.

Shotgun en flamethrower ?

Oui. Flamethrower attachment cores convert compatible weapons. Burn augments around core maximum DOT.

Quand rearrange hex grid ?

Safe intermissions between waves shopping Kane the Rat. Cannot rearrange under fire.

Both dual-wield hands share augments ?

Non. Each weapon own hex grid. Mirror elements across hands cross-weapon proc bonuses.

Augments aident Reaper Mode ?

Reaper capacitors slow-time damage boosts wide-hitbox augments shine activate Reaper **Q** **B**.