Gunstoppable Attachments & Augments
Placement hex grid transformant armes en nouvelles armes
Buildcraft Gunstoppable hex-grid inventory each dual-wielded weapon. Attachments reshape fundamentally — shotguns flamethrowers grenades banana launchers — augments stats pierce burn momentum-on-kill Reaper extension. CAGE Studios ~14 attachment types ~24 augments roguelite campaign ; neighbor placement matters pickup choice.
Read weapons overview base guns, this page loot mid-run rearrange Kane the Rat.
Hex grid basics
Each hand owns hex grid. Slots attachment core surrounding augments. Rules repeat runs :
- Adjacency bonuses — Augments touching matching elements attachment family amplify. Fire augments flamethrower attachments multiply DOT.
- Rearrange safe zones — Pause between waves merchant rotate no cost.
- Mid-run pivots — New attachment obsolete old augments ; drag neighbors before billionaire ambush.
- Two grids — Left right independent ; elemental matching across hands boosts proc synergy guide.
Catégories attachments (~14 types)
Shape-changers representative families :
- Flamethrower conversion — Shotgun SMG cores burn streams.
- Banana warhead — Grenade rocket frames explosive fruit nuke-radius.
- Boomerang rounds — Pelts bolts return second hits slide combat.
- Black hole core — Gravity well grouping off-hand finishers.
- Pierce barrel — Bolts bullets elite rows crossbow staple.
- Spread choke — Wider shotgun tighter pistol groups orientation.
- Ice chamber — Slow procs katana rocket finishers.
- Shock capacitor — Chain lightning SMG pistol grids.
- Bleed serration — Knife melee katana hands.
- Homing rocket kit — Tracks Johnny Jetpack spider bots.
- Overcharge cell — Faster charge crossbow heat cost.
- Momentum gyro — Damage scales speedometer harder.
- Reaper capacitor — Extends slow-time damage Reaper — pair Reaper Mode Q B.
- Utility bayonet — Melee hybrid pistol hands without full katana swap.
UI pickup names may vary locale ; families consistent biomes.
Catégories augments (~24 modifiers)
Fill hex cells around attachments. Typical pools :
Offense (8) — First shot damage crit after parry kill explosion elite mark Reaper entry shockwave low-health burst momentum ramp dual-wield sync.
Elemental (6) — Burn shock ice bleed void detonate black holes radiation linger banana blasts.
Reload & heat (4) — Faster reload empty heat sink flamethrowers ammo return parry magazine pistols.
Mobility (4) — Speed on kill grapple pull slide damage wall-run ammo refund.
Utility (2) — Scrap Kane rare drop luck capitalist boss routes.
Twenty-four augments weighted drops biome boss kills skew elemental tables.
Stratégies placement
Corner anchoring
Attachment core central augments radiating. Element opposite sides balance proc dual-wield combos.
Line setups
Three fire augments row maximize flamethrower no reload perks — L-shapes bosses sustained DPS burst.
Cross-hand mirroring
Burn left shock right mixed explosions same black hole cluster.
Reaper prep
Before Q B, rotate Reaper augments adjacent core slow-time damage spikes — don’t rearrange mid-Reaper.
Exemples attachment + augment
| Base | Attachment | Key augments | Result |
|---|---|---|---|
| Shotgun | Flamethrower core | Burn ×3 heat sink | Room melt |
| Grenade frame | Banana warhead | Radius radiation | Nuke clear |
| Crossbow | Pierce barrel | Crit charge speed | Boss sniper |
| SMG | Shock capacitor | Chain momentum | Rail-grind god |
| Black hole | Gravity core | Void detonate Reaper cap | Reaper nuke |
| Pistols | Utility bayonet | Parry ammo speed kill | Chain builder |
Quand rearrange
Kane quiet intermissions new attachment conflicts old. Signs rotate :
- Element color mismatch no adjacency icon.
- Reload augments far ammo-hungry attachments.
- Reaper augments isolated no capacitor attachment.
Don’t open grid active combat — controls don’t pause enemy pressure.
Interaction mouvement
Momentum gyro speed-on-kill demand movement momentum discipline. Perfect hex underperforms stand still. Slide wall-run augments reward traversal — HUD speedometer feedback UX patches.
Tier balance notes
Attachments shift tier list patch buffs banana katana demo tuning. Augments rarely hard-nerf ; attachment cores do. Major updates revalidate flamethrower black hole grids.
Pages associées
Fourteen attachments twenty-four augments modest until placement pistol Reaper-fueled flamethrower — hex grid second weapon each hand.
Foire aux questions
Réponses rapides aux questions les plus fréquentes sur Gunstoppable.
Combien attachments augments Gunstoppable ?
~14 attachment types reshape hex grid plus ~24 augments stats elements Reaper synergy.
Placement hex grid compte ?
Oui. Adjacent augments matching elements amplify. Rearrange mid-run maximize neighbor bonuses.
Shotgun en flamethrower ?
Oui. Flamethrower attachment cores convert compatible weapons. Burn augments around core maximum DOT.
Quand rearrange hex grid ?
Safe intermissions between waves shopping Kane the Rat. Cannot rearrange under fire.
Both dual-wield hands share augments ?
Non. Each weapon own hex grid. Mirror elements across hands cross-weapon proc bonuses.
Augments aident Reaper Mode ?
Reaper capacitors slow-time damage boosts wide-hitbox augments shine activate Reaper **Q** **B**.