Tools

Gunstoppable Leaderboards & Speedometer

Read the HUD, chase views, and understand demo resets before launch week

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Leaderboards & Speedometer Guide

Gunstoppable sells a views fantasy: Fenix’s viral kill streams, leaderboard clout, and speed that literally multiplies damage. CAGE Studios added a speedometer HUD and global leaderboards during the demo era—especially visible in Patch 25 around Steam Next Fest—so players could see when movement discipline paid off. This page explains how to read the speedometer, build leaderboard habits, and why Patch 25 reset scores when the underwater prison demo slice replaced older routing.

Leaderboards are single-player scoreboards, not PvP. You are racing ghosts of other players’ best demo or full-game runs, not fighting them in arena. Pair this guide with Movement and Momentum for route tech and Momentum Checklist for pre-run habits.

Speedometer basics (Patch 25 onward)

Before Patch 25, many players guessed speed from damage numbers alone. The updated HUD exposes current speed tier with smoother speed lines and juicier jump/land animations—feedback loops that make training intentional instead of mystical.

SignalWhat it tells youAction
Speedometer risingMomentum multiplier activeKeep firing during slide/grapple—do not stop to aim
Speedometer flat mid-fightChain brokenGrapple or rail immediately—see section B of Momentum Checklist
Speed lines intensifyHigh tier reachedBurn Reaper Mode on dense packs while tier is peaked
Speed drop after wall hitPre–Next Fest behaviorPost-feedback walls store speed—adjust angle per Movement and Momentum

The speedometer is a diagnostic tool, not a vanity widget. If your Tier List weapon feels weak, check speed first—standing still collapses DPS harder than a mid-tier gun.

Leaderboard structure (demo → launch)

Public demo leaderboards tracked best runs through the available slice—originally shorter routes, then the underwater prison start shipped in Patch 25. CAGE reset global scores so Next Fest competition reflected the new level geometry rather than obsolete paths.

EventLeaderboard impact
Patch 25 demo updateGlobal reset when new demo level shipped
Underwater prison entryNew optimal lines—Underwater Prison guide
Full game Aug 5, 2026Separate product; expect fresh boards or season tags on Steam
Xbox Aug 31, 2026Platform-specific boards possible—verify in-game after console launch

Treat demo leaderboard titles as historical after a reset. Old YouTube routes may show pre-Patch 25 geometry—cross-check Patch Notes before copying splits.

Views fantasy and scoring habits

Gunstoppable’s fiction frames Fenix as a gladiator chasing viral fame. Score and “views” language in marketing maps to fast, stylish kills in gameplay terms:

  • Multikills during Reaper spike burst score—manual Q/B activation (Patch 24) lets you choose the cluster, not the last straggler.
  • Corpse grapple chains (Patch 25 ragdoll tuning) add style points and maintain speed between packs.
  • Parry into immediate movement keeps multiplier uptime while looking flashy—Parry guide for impact-frame timing.
  • Dual-wield stagger avoids reload downtime that silently caps score rate—Loadout Helper.

Leaderboard pushers plan Reaper before boss add waves, not during story dialogue. Set dialogue volume separately (Patch 25 audio slider) so you hear cues without lowering combat SFX—see Accessibility.

Building a leaderboard run

Pre-run (2–3 minutes)

  1. Run Momentum Checklist sections A–E.
  2. Pick a fast-reload pair from Starter Builds.
  3. Confirm Reaper on Q/B—not automatic since Patch 24.
  4. Enable speedometer and clean HUD if clutter hides the meter.

In-run priorities

PriorityReason
Never walk between packsSpeed = damage = score rate
Grapple high before floor fightsVertical entry preserves tier
Save Reaper for 4+ enemy clustersSlow time multiplies clear speed
Skip indecision at KaneShop time does not pause leaderboard clocks on timed modes
Mark last enemiesPatch 24 UI markers prevent wasted Reaper on cleanup

Post-run review

Use the improved post-run screen from Patch 25: clearer upgrade descriptions help you decide whether a death was build drift or movement drift. If speed tier was high but score low, weapon augments were likely the bottleneck—visit Attachments and Augments.

Patch history relevant to speed runners

Patch 25 (Next Fest)

  • Brand-new demo level beginning in underwater prison
  • Leaderboard reset for fair competition on new geometry
  • Speedometer, smoother speed lines, faster loads
  • Juicier jump/land animations for readable acceleration
  • Improved ragdoll launches and grapple to robo-corpses
  • Cleaner HUD and post-run UX
  • Separate dialogue volume slider

Patch 24 (movement tuning)

  • Grapple and slide less floaty—snappier chains for route consistency
  • Parry impact frames reworked—defensive speed without standing still
  • Space tower rework and spider bot variant—new split considerations
  • Manual Reaper Mode—score bursts require intentional timing

Post–Next Fest feedback (wall speed storage)

Community feedback during Next Fest pushed CAGE to store speed after wall collisions instead of hard-stopping momentum. Wall-run routes in Cyberpunk City and prison corridors behave differently than earliest demo footage—re-test corner approaches when importing old strats.

Leaderboards vs Steam achievements

Leaderboards reward peak performance on a route; Steam achievements reward broader milestones. A player can chase all 21 achievements without topping boards, and a speedrunner can ignore collection trophies. Both demand the same movement foundation.

Goal typePrimary page
Top demo/full-game timeThis guide + Movement and Momentum
Trophy completionAchievements guide
Boss gate consistencyBosses and Campaign Walkthrough

Platform notes

  • Steam (Aug 5, 2026): Primary leaderboard home at launch; intro pricing $9.99 through August 19—Launch Notes.
  • Xbox (Aug 31, 2026): Expect controller-first players on separate boards; bindings identical for Reaper (B)—Controller controls.
  • Single-player only: No squad score sharing; all times are solo Fenix runs.

Low-spec and accessibility considerations

Minimum-spec PCs should enable low graphics mode (potato GPU mode) to keep frame rate stable—stutter destroys parry and grapple timing, which silently caps speed tier. Accessibility settings cover camera comfort, color alternatives, and playable without timed input for players who chase boards without harsh QTE pressure.

When not to chase leaderboard records

Skip rank grinding when learning a new weapon pair or after major Patch Notes drops. Balance touches (banana gun buff, katana/knife tunes) shift optimal loadouts—stabilize movement first, then push times.

FAQ

Frequently Asked Questions

Quick answers to the most common Gunstoppable questions.

Why were demo leaderboards reset in Patch 25?

CAGE Studios shipped a new demo level starting in underwater prison. Resetting scores let Steam Next Fest competition reflect the updated geometry instead of obsolete routes.

Where is the speedometer in Gunstoppable?

Patch 25 added a HUD speedometer with smoother speed lines. Enable HUD elements in settings if the meter is hidden—train with the [Momentum Checklist](/tools/momentum-checklist/).

Does Gunstoppable have multiplayer leaderboards?

No. Gunstoppable is single-player. Leaderboards compare solo run scores/times, not head-to-head matches.

How does wall collision affect speed now?

Post–Next Fest feedback changed walls to store momentum instead of hard-stopping speed. Re-test wall-run angles in [Movement and Momentum](/guides/movement-momentum/).

Do leaderboards share progress with achievements?

They track different goals. High leaderboard ranks need route mastery; [Achievements](/tools/achievements/) cover broader campaign and combat milestones. Skills overlap but requirements differ.

When does Xbox get leaderboards?

Xbox Series launches August 31, 2026. Check in-game after console release—boards may be platform-specific. PC details are in [Launch Notes](/updates/launch-notes/).