Gunstoppable Space Beyond & Great Beyond Biome Guide
Route Gunstoppable's orbital nightmare—space tower climbs, spider bot swarms, and vertical fights where speed still equals damage.
Space Beyond—sometimes marketed as the Great Beyond—is where CAGE Studios’ momentum roguelite FPS leaves neon skylines and flooded prisons for orbital excess. Fenix climbs maintenance shafts, zero-gravity corridors, and the space tower introduced in Patch 24, fighting spider bots, mechanized militia escorts, and winged assassins before the final capitalist boss gates. If Cyberpunk City teaches rail-grinds and Underwater Prison punishes drag, Space Beyond tests whether your build survives vertical combat without a safety net of street-level cover.
Read Map & Biomes for how this zone branches from industrial routes, then stack Movement & Momentum, Controls, and Weapons prep before accepting an orbital node.
Biome Identity
Space Beyond presents a distinct movement grammar:
- Multi-tier space tower segments with exterior catwalks and interior lift shafts
- Low-gravity pockets that extend air time but slow ground slides unless you chain grapples
- Spider bot patrols—fast wall-climbers that punish players who stop on flat platforms
- Drone swarms overlapping with mechanized militia squads
- Executive orbital backdrops foreshadowing CEO finale arenas documented on Bosses
Gunstoppable launched on PC Steam August 5, 2026 with Xbox Series consoles August 31, 2026. Patch 24 specifically expanded the space tower layout and tuned spider bot spawn density—verify current values on Updates after each balance pass.
Why Space Beyond Matters for Routing
Branching maps often offer Space Beyond as a high-risk, high-reward path before late-game boss gates. Accept it when:
- Your Tier List build has strong vertical tracking weapons
- Reaper Mode (Reaper Mode) is primed—manual Q or B clears spider bot packs on narrow catwalks
- Kane the Rat (Items) stocked grapple upgrades and sustain
Skip or defer when health is low and the map shows a long tower chain without a shop node. Single-player only—single-player only revive to bail out a bad door pick.
Space Tower Vertical Combat
The space tower is the biome’s signature set piece—a vertical stack of arenas connected by lift events, exterior maintenance rails, and grapple anchor rings. Standard room flow:
- Enter at tower base — clear mechanized militia holding the lobby
- Mount exterior rail or grapple ring — never fight on the ground floor longer than necessary
- Mid-tower spider bot wave — prioritize climbers before they flank your rail line
- Elite chamber — winged assassins dive from upper hatches; parry (Parry Guide) or slide off ledges
- Tower crown — often feeds directly into a capitalist boss approach or Kane shop
Momentum still multiplies damage. Standing on a flat platform to reload both dual-wield weapons is how spider bots delete your speed multiplier. Alternate hands per Controls while moving.
Spider Bots: Threat Profile
Spider bots debuted as a headline Patch 24 addition. Treat them as biome-specific elites:
- Wall-climb routes — they ignore floor choke points and appear above you during Reaper chains
- Burst jump attacks — telegraphed audio cue; parry or grapple away before impact
- Pack behavior — killing one triggers nearby climbers; save Reaper for double spawns
- Weakness to tracking — pistols and ARs praised in launch reviews (Game Review) excel here; weak guns feel worse in vertical tracking—swap at Kane if your Weapons Tier List pick underperforms
Full enemy-family counters live on Enemies—this section focuses on tower routing.
Enemy Mix Beyond Spider Bots
Space Beyond reuses families from earlier biomes with orbital skins:
- Mechanized militia — shield rushers in narrow shaft fights; parry-first
- Drones — overhead priority before ground elites
- Winged assassins — aerial dive patterns similar to pre-boss city elites
- Nepo baby adds — satirical elite variants with higher health; kite with grapple loops
- Giant robot crab escorts — rare mini-set-pieces before major gates; see Robot Crab positioning tips
Kane and Economy on Orbital Paths
Kane the Rat shops appear between tower segments, not mid-climb. Long tower chains mean:
- Buy mobility augments from Items before entering exterior sections
- Skip meme synergies unless you have open catwalk space to kite
- Invest in sustain—attrition runs longer than city skirmishes
Use Tools loadout helpers if you theorycraft tower-specific dual-wield pairs.
Reaper Mode in Zero-Gravity Pockets
Low-gravity rooms extend hang time, which helps style scoring but delays slide re-entry. Build kill chains on the grounded floor before floating sections, then activate Reaper manually when spider bots spawn on walls above you. Do not assume auto-trigger—Gunstoppable requires deliberate activation.
Recommended Path Strategies
Speed runs: tower exterior rails → crown → boss gate. Maximize Movement & Momentum tech; Steam leaderboards reward fast clears.
Safe learning: take tower base only, exit to industrial hub if map offers fork, revisit crown on later runs with permanent upgrades.
Boss prep: if the map shows CEO approach next, prioritize Kane node before final tower segment—not the risky augment skip.
Platform Notes
Patch 25 added speedometer UX feedback—watch the on-screen meter when testing tower routes on PC versus Xbox. Frame drops on exterior vistas hurt parry timing; see System Requirements. Controller players bind Reaper to B and keep grapple on comfortable shoulder buttons per Controls.
Story Context (Spoiler-Light)
Fenix’s livestream revenge against capitalist architects escalates in orbit—saving his sister remains the emotional through-line detailed on Story & Characters. Space Beyond is where executive excess becomes literal: war profiteering towers above the prisons and cities below.
Related Guides
| Topic | Link |
|---|---|
| Branching overview | Map & Biomes |
| Enemy counters | Enemies |
| Boss gates | Bosses |
| Launch impressions | Game Review |
| Patch history | Updates |
Space Beyond rewards players who treat verticality as momentum infrastructure—not a sniper nest. Climb fast, clear spider bots before they climb you, and arrive at the next capitalist boss with speed banked.
Frequently Asked Questions
Quick answers to the most common Gunstoppable questions.
When did Gunstoppable add the space tower and spider bots?
Patch 24 expanded the Space Beyond biome with the space tower layout and spider bot encounters. Check Updates for the latest spawn tuning after subsequent patches.
Is Space Beyond harder than Cyberpunk City?
It depends on your build. City offers forgiving rails; Space Beyond demands vertical tracking and grapple discipline. Weak guns feel worse here—see the Tier List and Game Review for strong pistol and AR picks.
How do I counter spider bots in the space tower?
Prioritize wall-climbers before floor elites, use tracking weapons, parry burst jumps, and save manual Reaper Mode for double spawns on narrow catwalks.
Does Kane appear inside the space tower?
Kane the Rat typically appears between tower segments or before boss gates, not mid-climb. Plan purchases before long exterior chains.
Can I skip Space Beyond on a run?
Sometimes the map offers alternate industrial or city paths. Skipping orbital nodes may reduce rewards but saves health before late CEO gates.
Where is the official trailer for Space Beyond shown?
CAGE Studios' Official Release Date Trailer on this page previews orbital tone and vertical combat—pair it with the Campaign Walkthrough on the Bosses hub for route context.